● | openBVE currently supports two distinct lights for the scene. These are the Dynamic Light and the Ambient Light.
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● | In addition to this, you must consider the Cab Brightness value, which determines the blend between the daytime and nighttime cab textures. |
● | The current implementation of openBVE produces incorrect illumination on the back face of faces created by Face2 (B3D) or AddFace2 (CSV) commands. NOTE: This behavior is subject to change in future versions of openBVE, so that both sides are correctly illuminated. |